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If you play freeciv a lot, you'll probably start to find that the games start to become the same, they blur into each other and after a while even though you love the game it starts to become boring and too easy.
Well i did, each game becomes a rush to The Republic, Gunpowder and Steam Engine. And one reason for that is that the techtree becomes totally sussed out. But techtrees are arbitrary anyway, and in another slightly different world they would be different. Sure you can download mod packs, but the problem reappears, after a while you learn their techtree, and you're back to square one.
rndCiv, is a solution to this problem. What rndCiv does is blend different genres together to produce unique (but still playable) techtrees. It's not random like Monarchy and Radio lead to Genetic Engineering, that would be silly. It's random like, Sailing could come from Boating, Map Making, Seafaring, Astronomy, or Craftsmanship. So pick two and get on with it.
Because the Techs, Units, Buildings and Governments are bundled into different genera's, then you can use rndCiv to build a techtree (with related Units, Buildings & Governments) for whatever set of genera's you'd like to play with. It's a Meta-Modpack.
rndCiv 0.9.6 is the new rewritten version, that takes full advantage of the general effects framework and runs on freeciv 2.1.0-beta2.
Download the the latest version, rndCiv-0.9.6.tar.gz (197Kb) for freeciv 2.1.0-beta2.
rndCiv 0.7.3 runs on freeciv 2.0.8, and seems to work ok. It needs lots of play testing to balance the rulesets, more rulesets are easily added and will be gratefully received. Because of the new version of freeciv, this version will have only minor rule tweaks in the future and will not progress beyond 0.7.*
Download rndCiv 0.7.3 rndCiv-0.7.3.tar.gz (169Kb) for freeciv 2.0.8
Download the the latest version, rndCivMaker-0.0.2.tar.gz (64Kb) for freeciv 2.0.8 and 2.1.beta1.